Commercycle Tokyo

The bike has permeated the city. No longer just a simple transportation device, the bike has encroached upon and infiltrated many aspects of city life. We view the bike through a whole new lens: fashionable object, accessory, lifestyle tool. How can we engage this new bilking conception in a meaningful way? Commercycle Tokyo attempts to fuse once disparate fields: cycling should merge with a more rounded lifestyle approach, to form a new architecture for bicycle. Bikes should no longer be relegated to lanes and roads. Bikes architecture will engage the bicycle with the city.

D’Agostino House

This is a house with two entrances and a shortcut, situated between an iconic townhouse and a parking lot. Related solely to its neighbor and to Venturi’s large, unrealized D’Agostino House, we opened for a linear tripartite sequence – front garden, living space, and utilities – in which one moves from automotive urbanity to the innermost sanctuary of the human dwelling.
The garden hides behind a façade that nods to its neighbor and whose mere existence is a Venturian feature. You park the car and advance diagonally to the subtle front entrance.
The living space is a large cubic space. Its direction changes abruptly and dramatically breaks up the linearity of the scheme. One glides upward via a broad stair, into the light that flows down from the large windows above.
From here, one moves either up to a second floor bed room or down to the kitchen, from which you may also jpg B escape via a backdoor.

Bath

The research follows the transformation of the Japanese bath over the last 150 years from a set of portable objects – each designed for its respective distinct purpose yet not bound to a particular space – to a bathroom integrating the different elements into a whole unit, including the surfaces of the ceiling, the walls and the floors, as well as the hidden installations for water supply, water heating, sewage disposal, driers, lighting, and so on.
Originating as a service reserved to a privileged few – where the water was brought from the well by a servant, while another servant was responsible for heating it, preparing the bath and maintaining the right temperature – more so than with other devices and spaces in Japan, the history of the private bath is closely linked to social emancipation. In the post-war years the equipment of apartments with baths, facilitated by compact and safe gas-water-heaters, became a symbol of improvements in quality of life under the welfare state, while in more recent years the fully-equipped bath has more and more become a highly technological space of contemporary comfort and body-care, its surfaces imitating wood and tiles and thus, via associations, continuing to establish relationship to its origins, albeit an indefinite one.

House for Geckos

Standing on an open space near Building No.3, this pigeon tower is a new landmark in midorigaoka area and provides a chance to observe animal’s behavior. Through the study of the ecology of pigeon and the typology of pigeon house, a tower is decided for it can protect pigeons from their enemies. From limited materials, plywood is used for the whole tower. The outside skin is a surface structure made by bending and overlapping the plywood. The inside wooden boxes act as individual house for the pigeon and help to support the surface structure. The beam on the top follows the spiral tendencies of boxes and thus points diagonally to the boundary of space. Together with the topography, this creates a dynamic relationship between tower and surrounding.

OTAKU FACTORY

Ikebukuro is now a sacred place for anime otaku with various anime stores and also home to many authentic cosplayers, such as the “Ikebukuro Halloween Cosplay”. Many of these cosplayers also make their own costumes and equipment.

Although there are many places to express cosplay, the creation of these costumes is done at home while re- searching on the Internet. So, I want to make A place to create cosplay and other secondary works.

Firstly, I suggest 10 types of places for secondary cre- ation, For example, Cutting area, sawing area, 3D print- er area and so on. These places are painted in yellow. We can do the whole cosplay creation in this floor, as well figure, illustration and manga creation.

The working space is 300mm higher than the other area. Since most of the work is done sitted, the aim is to keep the line of sight between the person working and the person standing in the other space.

Let’ s image that you want to be Tanjiro. You have to do this in three steps. Clothes, objects like sord, and make- up. When you create on this floor, the process proceeds in the order of these three arrows here on the right.

I went to Ikebukuro to observe the activities of various otaku. Beside the creation area, there are five different types activities which I looked. (1) Cosplay shooting area. A curtain can be used as a background. The aisle is wide enough to take pictures. (2) Large poster area. we can take a picture with your favorite character. The poster can be printed at the printer area next door. (3) Manga area. There are manga on the shelves for you to read with your coffee. (4) Flea market area. The bench is wider and can be used to place items. (5) GachaGa- cha area. it is near the elevator and escalator. so we can access easily.

Hence, the edges of the creation area host additional programs. (a) Manga shelf. Three shelves are provided for storing manga while displaying them. (b) Cosplay shooting edge. There is a curtain for the background of the cosplay shooting. (c) Flea market area’s. The width of the bench is 1000mm so that products can be spread out.

Studio is cross-sectionally connected to the upper floor, which has the re-clothe center. In that manner, we share the studio and held event about cloth and cosplay.

Of course, this floor is mainly used by Otaku, but there are some great facilities here. So, architecture students can use 3D printers, wife can sew, and so on. There are also cafes in easily accessible locations, so some people will feel free to stop by. I strongly hope that the cre- ations and techniques of otaku are not only for otaku, but that they can be passed on to other people as well.

COSPLAY AND REFLEXIVITY

Anthony Giddens proposed the idea of “reflexivity” from the perspective of sociology. It means “a spiral- ing cycle of transferring oneself to others, which then returns to oneself and transforms oneself. The act of cosplaying is to become “someone else” and to en- ter the “otaku society” including the cosplay society. And within that otaku society, they are recursively ex- pressing themselves.

Some people who engage in cosplay do so for the pur- pose of escaping the “real world” that is not otaku so- ciety. This is similar to what is called “identification” in psychology. Identification is the act of trying to escape anxiety and pain by superimposing oneself with things that are important to one. It is also based on a lack of self-confidence and a desire to become a person whose complexes have been resolved.

However, self-expression in otaku society can also have a reflexive effect on the real world. For example, in or- der to become more like a character in cosplay, one may start to pay more attention to skin care and style, or learn to be more social in a cosplay society with many rules. Through the reflexive nature of cosplay society, we can gain a reflexive nature with the real world.

And cosplay is a place where the “place of presen- tation” is socialized, and its creation stage is black boxed. On the other hand, the techniques used to create cosplay are actually very advanced. For ex- ample, the swords used in cosplay are made to be lightweight and the materials used are ingenious so that they do not become tiring to hold during long events. However, there is no place to learn these tech- niques, so cosplayers learn how to make them from the Internet or by giving each other advice on how to make cosplays at events where they are presented.

The purpose of this proposal is to bundle and make public the cosplay creation techniques that have been closed and not made public until now.

What’s important about this proposal is that the work- ing area is open to more than just cosplayers. This will be a place where the behavior of “creation” will be shared, centering on the cosplay creators.